Tag: Gaming

Rant on Pokémon Go and the Gaming Industry

Posted August 1, 2016 by Michael @ Knowledge Lost in Pop-Culture / 6 Comments

pokemon goThere is no doubt that Pokémon Go is the latest craze, with nostalgia being the driving force behind its popularity. I remember my first Pokémon game; it was Pokémon Blue, which was released in 1998 for Gameboy. While it was a fun game, and I enjoyed playing it, it never was a game that stuck with me. I know there are many people that brought and played most of the games as they were released every few years but I don’t know there was a lasting effect. I know a new version of the game would mean people would stop playing one for the newer version but how much game play can you really get out of these games?

With Pokémon Go the popularity is unquestionable, with more downloads and active users than Twitter. When it debuted in the US, it was able to capture 10.81% Android users, while according to BGR, the two most popular games Clash Royale and Slitherio only managed to 1.67% and 0.84% users. Taking $2 million a day in revenue, from the US market alone. Casual gaming and micro-transactions are dominating the gaming industry and I am not pleased.

Don’t get me wrong, I am playing Pokémon Go but I think Ingress is a better game. Both Pokémon Go and Ingress were developed by Niantic, Inc and are essentially the same game with a different skin and less functionality. I am impressed with the stories I have heard about people coming together, there are even stories where people out in the parks late at night are also feeding the homeless. It is a beautiful phenomenon that sadly will not last.

Games like Candy Crush and Game of War that are making a billion dollars a year in revenue, are struggling to hold on to their users. While I am sure they are not complaining about the money they have made, as someone that played a lot of games in the past, I am concerned with the state of the gaming industry. The industry is out to make money and they are doing just that but at the cost of the gaming industry. I believe if this trend continues innovation will suffer. The industry will be trying for quick money grabs and the big Triple A titles that demonstrate innovation and artistic capabilities will no longer exist. There type of games that drive the computer industry as it pushes the limits of technology and have them looking at ways to make computers better, faster and more capable.

Think of it this way, if the games industry stops making Triple A titles, and rather focus on casual gaming or micro transactions, there will be less monetary value in making better computers. The computer industry is driven by the need for faster, more capable computers; you take away the gaming, that need is reduced exponentially. Things are moving in this direction, the 2016 game Hitman was released in episodes; meaning you were paying for a level. There were claims that this was due to delays in the game production but this is just the first step. I would imagine that if it happens with one, with no real outcry it could happen to others.

I know I am just ranting about the state of the gaming industry but you have to be aware, I am not their target audience anymore. I use to play a lot of games but now I do not have time. I am addicted to Civilization V (a game released in 2010) because I enjoy the complexity and I want a game that will challenge me. For those not familiar, Civilization is a 4X (eXplore, eXpand, eXploit, and eXterminate) turn based strategy game. You start a game by picking a leader of a civilization, which have different traits and then you play against a number of AI players to win either by domination, diplomacy, research or tourism. The game involves around diplomacy, economics, government, and military. I love these games because of the replayability (I think I have about 300 hours of gameplay in this game) and as it is turn based, I can play with while watching TV instead of playing a casual game on my phone.

I think there is a use for casual games, and sometimes you want to play something quickly while you wait. My problem is that everything seems to be a carbon copy of something else that is successful and there is no real complexity to these games. I am not saying all causal games are bad and I do enjoy Pokémon Go. My concern is the direction that the gaming industry is going, I want to be entertained but I also want to work for it as well, I feel more fulfilled if I am challenged. What is your opinion of the current gaming trends?


Geekomancy by Michael R. Underwood

Posted October 4, 2012 by Michael @ Knowledge Lost in Fantasy / 0 Comments

Geekomancy by Michael R. UnderwoodTitle: Geekomancy (Goodreads)
Author: Michael R. Underwood
Series: Geekomancy #1
Published: Pocket Stars, 2012
Pages: 255
Genres: Fantasy
My Copy: eBook

Buy: Amazon (or visit your local Indie bookstore)

I’ve never really been able to get into Fantasy too well but occasionally I find an urban fantasy novel that I really enjoy. Geekomancy tells the story of Ree who discovers that she is a Geekomancer; a human that derives supernatural powers from pop culture. One day she is a struggling screen writer work as a barista at a comic shop, the next she is discovering the town’s magical flip-side as well as her own abilities. Ree needs to help Eastwood in solving the mysterious increase of teen suicides while discovering who she is.

While this is a typical urban fanstasy novel this offers so much more; I would say a must read for any geeks out; there are many references to The Princess Bride, Buffy, Firefly, Star Wars, Dungeons & Dragons, Doctor Who, Sherlock and the list goes on and on. Many people talk about this book as a book that Kevin Smith would write if he wrote urban fantasy; while I see the homage towards Kevin Smith, I also feel like this is homage to Joss Whedon as well.

In some parts I think Michael R. Underwood did step into the realm of the cliché but overall I think this book was a fast pace geek-out and any predictability was overshadowed by the millions of pop culture references. This is the kind of book I would recommend to anyone looking for another nerdfest after finishing Ready Player One by Ernest Cline. This book would have been so much fun researching and Michael R. Underwood said he has been researching this book his whole life but let’s face it; it would be a good excuse to watch the entire series of Buffy or Sherlock again or to play some more video games like Crimson Skies.

Geekomancy had a nice balance between pop culture and urban fantasy to satisfy a reader like myself who is a little wary of reading fantasy novels. This novel is the beginning of what seems like a great series and I’m looking forward to reading the sequel. While the plot is fairly standard, what Michael R. Underwood has done with the pop culture references and blending humour and fantasy elements into this book has resulted in a fast paced enjoyable nerdfest.


For The Win by Cory Doctorow

Posted May 1, 2012 by Michael @ Knowledge Lost in Young Adult / 0 Comments

For The Win by Cory DoctorowTitle: For The Win (Goodreads)
Author: Cory Doctorow
Published: Tor, 2010
Pages: 480
Genres: Young Adult
My Copy: Audiobook

Buy: Amazon (or visit your local Indie bookstore)

I’m not sure if I’ve just read a novel or had a lesson in economics. Cory Doctorow’s dystopian novel For the Win tells the story of the exploitation of an online role playing game’s economy. In the running of what could be classed as electronic sweatshops throughout Asia, gold farmers suffer from very poor work conditions in the effort to mine gold and find virtual treasure to sell to first world customers. The novel has a typical ‘unite and rise against authority to improve our lifestyle’ plot but add a Massively Multiplayer Online Role Playing Game (MMORPG) this book makes for some interesting concepts. While this book is a book about slave labour, gangsters and forming a revolution, this book also dives into the world of global finance in a very educational way.

This book reminds me of Neal Stephenson’s novel Reamde, in the sense that it explores the world of gaming from the perspective of gold farming. While Stephenson focused on all the aspects of creating a MMORPG for the purposes of gold farming and money laundering, For the Win focuses on the concept of the in-game financial system and how fragile global economy can be. The author floods the book with many different financial theories and uses the games economy to help the reader understand just how global finances work. While this novel focuses on the in-game aspects of economics, the theories taught are very real.

Like Reamde, For the Win made me thing of an aspect of gaming that I never released existed. While Reamde hired a geologist to create the world of T’Rain’s mining system; For the Win had an economist working for the game developers. This book was a real eye opener while still making a great story. To begin with I had trouble keeping up with all the characters Doctorow tried to introduce, characters from USA, India and China; but slowly I started to get a feel for which character was which. I don’t think Cory Doctorow spent enough time exploring his characters, I felt like I only got a glimpse of each character and I would have liked more. For the Win is a book for gamers, but non-gamers might also enjoy the thrilling ride this takes the reader on. It is more than just a lesson in economics and it is more than a novel about unionising Gold Farming. While very predictable this ended up being a great read.